The CompuScholar Unity Game Programming course uses the Unity framework to teach video game design and C# scripting.
This course covers fundamental game design and C# coding skills such as:
- Game Engines
- Using the Unity framework
- C# scripting concepts
- 2D game physics
- Data types, variables and math
- Logical expressions and flow control
- Sprites and Unity game components
- Debugging and exceptions
- Object-Oriented Programming
- Loops and Arrays
- Game design strategies
- Animation and sound effects
- Game art
- Artificial intelligence
Click on the Course Syllabus tab to see a complete list of topics.
All lesson quizzes and chapter tests are auto-graded by our system. Students will complete hands-on coding projects in every chapter, and these projects are teacher or parent-graded using our simple rubrics.
Scroll through the images below to see a few examples of student work.
Our Unity Game Programming course meets standards for video game design courses in a number of states. Click on the name of the state course to view alignments.
If you don't see your state listed, please contact us to discuss your requirements!
Course 145090 - Game Design
Course 11.42900 - Game Design: Animation and Simulation
Course §130.93 - Video Game Design
Course §126.38 - Game Design and Development
Course 35-02-0000-045, 35-02-0013-045 - Gaming Development Fundamentals
This course requires a computer with the Windows or Mac operating systems.
Our course material and interactive online system can be accessed from any HTML5-compliant web browser on standard computers, laptops, or tablets with an Internet connection.
In order to complete hands-on projects, students will use a computer with one of the following operating systems:
- Windows 7, Windows 8, Windows 10
- Mac OS version 10.7 or higher