Available on Windows or Mac

Recommended for Grades 9 - 12

The CompuScholar Unity Game Programming course uses the Unity framework to teach video game design and C# scripting.

Topics Covered

This course covers fundamental game design and C# coding skills such as:

  • Game Engines
  • Using the Unity framework
  • C# scripting concepts
  • 2D game physics
  • Data types, variables and math
  • Logical expressions and flow control
  • Sprites and Unity game components
  • Debugging and exceptions
  • Object-Oriented Programming
  • Loops and Arrays
  • Game design strategies
  • Animation and sound effects
  • Game art
  • Artificial intelligence

Click on the Course Syllabus tab to see a complete list of topics.

Student Work

All lesson quizzes and chapter tests are auto-graded by our system. Students will complete hands-on coding projects in every chapter, and these projects are teacher or parent-graded using our simple rubrics.

Scroll through the images below to see a few examples of student work.

  • Alien Dance Squad

  • Thunder Road

  • C# Coding using MonoDevelop

  • Deep Space

  • Pinball

 

Please review our course syllabus, which contains the following information:

  • Specific chapter and lesson topics
  • Pacing guide, overall course length and exepected hours per week

 

View the Unity Game Programming Syllabus PDF File

This course requires a computer with the Windows or Mac operating systems.

Our course material and interactive online system can be accessed from any HTML5-compliant web browser on standard computers, laptops, or tablets with an Internet connection.

In order to complete hands-on projects, students will use a computer with one of the following operating systems:

  • Windows 7, Windows 8, Windows 10
  • Mac OS version 10.7 or higher